Search the courses, subjects, tracks, games and features, or jump straight to a page.
Learn it your way
A short class with Sarah and her students. The other ways are under More.
Sign up free to listen. Transcripts are free to read.
Today, we're discussing the creation of personas. Why do you think we use personas in design?
Maybe to understand our users better?
Exactly! Personas help us synthesize user data into relatable profiles. Can anyone name a key element of a persona?
The background information like age and socio-economic status?
You got it! Background info is essential. Now, let’s remember it with the acronym B.E.S.T: Background, Empathy, Scenarios, and Technical proficiency.
What does ‘Empathy’ mean in this context?
Good question! Empathy refers to understanding user emotions and behaviors. Let’s summarize: personas give us a clearer view of who our users are.
Next, we explore empathy mapping. Who can explain what an empathy map includes?
It has four quadrants showing what users say, think, do, and feel.
Great! Why do you think this is useful?
It helps visualize the user's experience and emotions.
Exactly! To remember, think ‘S.T.D.F.’ for Says, Thinks, Does, and Feels. Can someone give an example of a user scenario?
A user might say they love an app but feel frustrated when it crashes.
Absolutely! Summarizing helps us identify key insights around user needs.
Now let’s look at user journey mapping. Why do we create journey maps?
To identify user pain points throughout their experience?
Exactly! It helps us improve their experience. What’s one component we include in a journey map?
Touchpoints where users interact with the product, right?
Yes! Think about the emotional journey too. If we rate emotions from -5 to +5, what does a low score indicate?
A negative experience for the user.
Good! Always remember that identifying these emotions helps us create better solutions.
A profile representing a segment of your user base, created from user research.
A technique to understand user feelings and attitudes.
Steps that users take when interacting with a product.
Specific interactions the user has with the product.
A comprehensive outline of the service delivery process.
When creating a persona, don’t be shy, include their age, background, and why!
Imagine Aisha, the 13-year-old, who juggles school and sports. She often forgets to sync her practice times, highlighting her need for an app that reminds her.
Use the acronym P.E.T. for Personas: Profile, Empathy mapping, Touchpoints.
B.E.S.T: Background, Emotional state, Scenarios, Technical proficiency for crafting personas.
Term
What is a Persona?
Click to flip
Term
What is an Empathy Map?
Click to flip
Term
What do Touchpoints refer to?
Click to flip
A fictional representation of a user that highlights their characteristics, needs, and experiences.
A tool used to visualize user emotions by segmenting them into what they say, think, do, and feel.
A visual representation of the steps a user takes to accomplish a task with your service or product.
Points of interaction between the user and the product during their journey.
A diagram that visualizes the service process, including user actions and internal operations.
This section covers the creation of personas and mapping user journeys to derive actionable insights from user research data.
In this section, we explore how to synthesize user research data through advanced persona creation and user journey mapping. Key concepts include empathy mapping, the emotional journey, and the service blueprint, all designed to enhance the understanding of user interactions and needs.
In this section, we dive deep into the process of synthesizing user research data into personas and user journey maps. Both tools are essential for framing user behavior within specific emotional and contextual contexts.
Personas serve to humanize research data by embedding the emotional backdrop of user experiences. To craft a robust persona, several key elements must be included:
To organize findings from interviews, a workshop involves four quadrants:
For instance, Aisha, a 13-year-old who uses visual planners, requires features like quick feedback on practice schedules and reminders to sync data.
Mapping the user journey reveals pain points and opportunities for improvement. Significant components include:
The process involves selecting a persona and task, identifying touchpoints, evaluating emotional responses at each point to aid in service design and improvement.
The section provides insight into how proper persona development and user journey mapping are indispensable for understanding user needs and improving their experiences effectively.