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2 cards from this section. Quick, good the night before a test.
What is the main goal of the Capstone Project?
Think about the integration of learning and practical application.
Define usability in your own words.
Consider the user experience.
What does a Capstone Project aim to achieve?
Think about the overall purpose.
True or False: Usability is not a significant part of designing prompts.
Consider the user's experience with the prompts.
Design a prompt toolkit for a fictional business. Include at least two prompts that demonstrate flexibility and usability.
Focus on how the prompts can adjust based on the context.
Outline a series of ethical considerations you must address when designing a prompt toolkit. Provide at least three examples.
Think about the implications of generated outputs.
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