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5 cards from this section. Quick, good the night before a test.
Define 'class' in OOP.
Think of how houses are built from blueprints.
What is an object?
Recall the comparison to a finished car.
What does a class in OOP represent?
Remember the analogy of blueprints for houses.
Is encapsulation a process of hiding complex details?
Think about how you interact with an ATM.
Create an analogy that explains polymorphism and how it can be applied in programming.
Think of how you can use the same tool for varied tasks.
Describe how you would teach a friend the concept of inheritance using a real-life example.
Consider family dynamics and traits passed down.
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