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5 cards from this section. Quick, good the night before a test.
Define what a class is.
Think of it as a template.
What is an object in OOP?
It's like a specific example from a category.
What defines a class in OOP?
Think about the meaning of blueprint.
True or False: An object is a specific instance of a class.
Consider how categories relate to specific items.
Design a class called 'Laptop' with attributes for brand, model, and processor. Describe methods it could have.
Think about laptop functionalities.
Create an example of inheritance in class design. What are the derived and base classes?
Consider how vehicles share some characteristics.
6 more questions in this section. Enroll free to practise them all.
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