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4 cards from this section. Quick, good the night before a test.
Define what an object is in OOP.
Think about it as a self-contained unit with properties and functions.
List the three main components of an object in OOP.
Consider what makes each object unique and functional.
What does an object encapsulate?
Think about the definition of an object in programming.
True or False: An object can have the same state as another object but must differ in identity.
Consider how you would differentiate between two cars with the same model.
Design a class 'Animal' with attributes like name, species, and age. Implement methods to display its details and make sounds. Create objects of this class and demonstrate functionality.
Think about what details you want each animal to have.
Explain how you would differentiate between two objects of the same type using their identity in a program. Provide a coding example.
Consider how you can assign unique identifiers or uses in an application.
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