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5 cards from this section. Quick, good the night before a test.
What is an object in OOP?
Think about real-world entities.
Define a class in OOP.
Consider how a template works.
What is encapsulation in OOP?
Think about data protection within a class.
True or False: Inheritance allows for code reuse.
Consider how classes relate to one another.
Consider a library system where books can have different types (e.g., fiction, non-fiction). Design a class for 'Book' with attributes and methods. Then create subclasses for different book types that inherit features from the 'Book' class. Explain how inheritance benefits your design.
Think about shared features among all books when designing your classes.
Create a scenario in which polymorphism improves the usability of your code. For instance, imagine if you had a method 'performAction()' in multiple derived classes with different implementations.
Consider examples where functions can behave in various ways, depending on the object type.
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