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4 cards from this section. Quick, good the night before a test.
Define what an object is in programming.
Remember the class is the template.
What do we call the variables housed within an object?
Think about how you describe an object.
What is an object?
Reflect on the class-object relationship.
True or False: Every object of a class shares the same data members.
Think about the concept of uniqueness in objects.
Create a class named 'Smartphone'. Define at least three attributes and two methods. Then, instantiate an object and demonstrate using the methods.
Think about the different brands and how they function.
In a software system, what problems might arise if objects share mutable attributes of their class? Discuss solutions to safeguard data.
Consider the consequences of shared information across different objects.
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