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3 cards from this section. Quick, good the night before a test.
Define a prototype and its purpose.
Think about how it helps in the design process.
What materials can you use for low-fidelity prototypes?
Recall the simple materials mentioned in class.
What are the three types of prototype fidelity?
Think about the progression we learned in class.
True or False: Feedback is only necessary at the end of the prototyping process.
Consider when we discussed gathering feedback throughout.
Design a prototype for a better backpack. Outline how you would approach the project from problem identification to final presentation.
Think about usability and features.
Reflect on a famous product's prototype phase (like the iPhone). How did iterative design contribute to its success?
Look at how consumer feedback might have shaped the product's design.
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