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3 cards from this section. Quick, good the night before a test.
What is a prototype?
Think about what you create before the final product.
Name one purpose of prototyping.
Consider what might happen before actual production begins.
What is the primary purpose of a prototype?
Think about it as a step before the final version.
Prototyping encourages experimentation over perfection.
Consider the relationship between trying ideas and making mistakes.
Design a prototype for a school backpack that addresses the challenge of carrying heavy loads. Describe how you would use the iterative cycle to improve your design.
Think about materials, user comfort, and how you can refine your prototype through feedback.
Consider a prototype of a new mobile app. List three potential usability issues you might find and how you'd address them through user feedback.
What common problems in apps can users find if it's not intuitive?
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