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2 cards from this section. Quick, good the night before a test.
Name a real-world application of digital design you discussed.
Think about the examples provided in the session.
What does UI/UX stand for?
Recall the key terms defined in the glossary.
What is one benefit of a homework tracking app?
Think about the examples of apps we've discussed.
True or False: UI/UX design focuses on making apps visually attractive.
Recall how we discussed design elements in the session.
Propose a new feature for the homework app that could enhance student productivity.
Think about what would motivate students to stay organized.
Evaluate the impact of user feedback on the design of a mental wellness app.
Consider how iterative design cycles incorporate user input.
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