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3 cards from this section. Quick, good the night before a test.
What does 'reflection' mean in the context of design?
Consider how analyzing past experiences can lead to better results.
Name one technique for effective self-management.
Think about organizing tasks and deadlines.
What is the primary purpose of reflection in design?
Consider why looking back is beneficial.
True or False: Self-management is only about managing time.
Think broadly about what self-management includes.
Design a project timeline for a design project based on reflection methods. Include deadlines and reflections at each stage.
Break the project into phases and assess what you want to learn after each phase.
Integrate feedback from peers into your next design cycle. Document this process.
Think about specific examples of feedback and how to implement changes.
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