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4 cards from this section. Quick, good the night before a test.
What is the purpose of a wireframe?
Think about why you would want a rough version before the final product.
What is a Figma component?
Consider how you might use a button in multiple locations.
What is the primary purpose of a wireframe?
Remember what wireframes represent in the design process.
Micro-interactions enhance user experience.
Think of how animations might affect user perception.
You receive feedback on your wireframe that some elements are not intuitive. Analyze the wireframe and propose three adjustments based on usability principles.
Think about ease of navigation and user expectations.
Create a complex micro-interaction in Figma involving multiple states. Describe the states involved and the animations applied.
Think about how the user interacts with the button and how you can visually convey that.
6 more questions in this section. Enroll free to practise them all.
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