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2 cards from this section. Quick, good the night before a test.
What is onboarding?
Think about how a new user learns to use an app.
Give an example of a type of push notification.
Consider messages that encourage action.
What is the purpose of onboarding flows?
Consider the initial experience a user has when downloading an app.
True or False: Gamification can motivate users to engage with the app more frequently.
Think about what makes games so addictive.
Design an onboarding experience for a health tracking app. What key features should it highlight?
Think about what new users need to know to start tracking effectively.
Evaluate an existing app's push notification strategy. What improvements would you suggest?
Consider whether notifications are helpful or overwhelming for users.
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