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3 cards from this section. Quick, good the night before a test.
What does the JMP instruction do?
Think about how JMP does not rely on previous results.
What condition does JZ check before executing?
Consider when the zero flag is activated.
What does the JMP instruction do?
Remember that JMP always takes you somewhere new without checking!
True or False: JNZ jumps if the zero flag is set.
Think about what JNZ signifies about results.
Create a simple assembly program using JMP, JZ, and JNZ to manage a process that counts down numbers from 10 to 0 and halts at zero.
Pay attention to how you structure loops with these instructions.
Discuss how changing the jump conditions would change the outcome of a program designed to read numbers until a non-zero is found.
Consider the effects of while vs. if statements in programming.
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