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4 cards from this section. Quick, good the night before a test.
What is the primary function of Q-Learning?
Think about its aims regarding rewards.
Define the term 'discount factor' in reinforcement learning.
Consider how it influences decision-making over time.
What does Q-Learning aim to maximize?
Focus on the end goal and the results of the updates.
True or False: DQNs use simple Q-tables to represent the action values.
Think about the complexity of environments DQNs typically handle.
Given a reinforcement learning scenario, design a Q-Learning algorithm that adapts to both immediate and delayed rewards. How would you choose the learning rate and discount factor?
Think about how different environments may require different strategies.
Discuss how you would implement experience replay in a DQN for a specific video game. What modifications would be needed compared to basic Q-Learning?
Consider the implications for training data diversity.
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