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4 cards from this section. Quick, good the night before a test.
Define an object in OOP.
Think of a real-world example of something you can touch.
What does a class represent?
Consider how you would describe something before creating it.
What is an object in OOP?
Think of it as a specific manifestation of a blueprint.
True or False: A class can have multiple objects.
Consider how many cars can exist based on one factory blueprint.
Write a Java class named 'Book' with private attributes for title and author. Include methods to set and get these attributes. Afterwards, create multiple book objects.
Consider how you can encapsulate data within a class.
Explain how using OOP could improve a software project comparing procedural vs. object-oriented approaches.
Think about the differences in code organization.
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