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3 cards from this section. Quick, good the night before a test.
What does FXML stand for?
Think about its purpose in JavaFX.
What is Scene Builder?
Consider its drag-and-drop capabilities.
What is FXML primarily used for?
Remember its core purpose.
True or False: Scene Builder requires coding to create UI designs.
Think about its drag-and-drop functionality.
Design a simple JavaFX UI using FXML to include a text input field, a button, and an area to display the input when the button is clicked.
Think about how to declare each component in FXML.
Create a Scene Builder layout with at least three elements: a button, a label, and an input field. Explain how to connect these elements with which FXML features.
Consider how you would handle events in FXML.
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