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4 cards from this section. Quick, good the night before a test.
What is a design pattern?
Think of templates or blueprints.
Name a benefit of using design patterns.
Which benefit allows you to use the same solution in different parts of your application?
What should you consider first when choosing a design pattern?
Think about what kind of issue you're facing.
True or False: Reducing coupling can lead to a more flexible codebase.
Consider the relationship between classes.
Imagine you are building a complex notification system that needs to handle multiple types of notifications (email, SMS, push notifications) efficiently. Discuss which design patterns you might incorporate and justify your choices.
Reflect on how notifications need to adapt and change.
Consider a scenario where you're building a multiplayer online game. Discuss potential design patterns to manage interactions between players and game states.
Think about how players interact and how game states change.
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